• mFusion

    Material Fusion

  • Post-processing

    Post -Processing

  • Particle lighting

    Light & Shadow

  • some image

    Real-time Radiosity

  • some image

    Material Variety

  • some image

    Normal-mapped Radiosity

  • some image

    HDR Rendering

Latest news

Our specialities

  • Applications


    Over a decade of working with multi-professional game development teams has raised the desire in us to provide our colleagues with tools that streamline and simplify their workflows without messing them up.

    PsdExtract completely eliminates the hassle of having to export .PSD layer data into individual files - by taking Adobe® Photoshop® out of the equation, and working directly from within Windows Explorer.

    mFusion offers artists a powerful material authoring tool that they can control easily without having to abandon the programs they are familiar with.

  • Engine Bits

    Game Engine Bits

    The in-house developed Molecule Engine serves as the foundation for all our tools, with parts of the engine being available to licensees as stand-alone game engine bits.

    All game engine bits can easily be integrated into existing technology, and come with thorough API documentation, full source code access, and a very liberal license.

    With the PsdLibrary SDK, Molecular Matters offer the first commercially available solution that gives game developers what they need to natively work with Adobe® Photoshop® files in their asset pipelines.

  • Contract Work

    Contract Work

    With many shipped titles on various platforms under our belts, Molecular Matters is available for contract work on a large array of different tasks.

    Hiring Molecular Matters is not like dealing with any run-of-the-mill contractor, but rather like working with that long trusted employee that you know you can rely on 100%.

    Read more about our recent work and client testimonials here.

About Molecular Matters

Molecular Matters is a Vienna, Austria based company that provides game developers of any size with modular game engine components and tools that can easily be integrated into any existing pipeline.

The company was founded in 2012 by Stefan Reinalter, who has worked on multiple titles on multiple platforms, and is specialized in low-level programming and rendering technology and algorithms.

We want to supply our customers with simple but clever solutions for tricky problems and with tools and middleware that can be used and implemented without headache.

Molecular Matters puts high emphasis on easy-to-use and stable tools, and clean and concise code that runs at high performance and is well-documented.